//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 c_vDepthShadow;
//   float4 c_vFrustum;
//   float4 c_vScreenSizeDepth;
//   float4 c_vShadowPosViewDist;
//   sampler2D t_sDepth;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   c_vScreenSizeDepth   c0       1
//   c_vFrustum           c1       1
//   c_vShadowPosViewDist c2       1
//   c_vDepthShadow       c3       1
//   t_sDepth             s0       1
//

    ps_3_0
    def c4, 0.5, -0.5, 0.00100000005, 1
    def c5, 0.75, 0, 0, 0
				def c25, 0.5, 0, 0, 0
	dcl vPos.xy
    dcl_texcoord v0.xyz
    dcl_2d s0

// approximately 20 instruction slots used (1 texture, 19 arithmetic)
 